Thanks !
On Sep 28, 6:11 pm, Michael Iv <[email protected]> wrote: > Here you go... > > > > > > On Tue, Sep 28, 2010 at 6:04 PM, KeithT <[email protected]> wrote: > > Thanks for replying - the models I have tried as .3ds files that give > > this error. > > > Don't have the previous version installer and the one on the prefab > > site installs the latest 1.409 version. > > > Do you know if there is a downloads area with old versions ? or .svn > > link ? > > > Regards and thanks > > > Keith Turner > > Solvexx Solutions Ltd > >http://www.solvexx.com > > > On Sep 28, 5:52 pm, Michael Iv <[email protected]> wrote: > > > I spotted some bugs too in the last version of Prefab but rather > > concerning > > > 3ds models import.Talked to Fabrice .I hope he will take care of that > > ASAP > > > but he is away at FOTB this week.Meanwhile I suggest you to revert to the > > > previous version. > > > > On Tue, Sep 28, 2010 at 5:13 PM, KeithT <[email protected]> > > wrote: > > > > New to using Prefab, but any .as files (Away3D F10 3.5.3+) it seems to > > > > produce don't compile because it leaves spaces in the image and > > > > therfore the var declarations. > > > > > Have tried this with several models and get the same issue. > > > > > Is it me or a bug ? > > > > > Example below: > > > > > void//AS3ExporterAIR version 2.3, code Flash 10, generated by > > > > Prefab3D:http://www.closier.nl/prefab > > > > package > > > > { > > > > import away3d.containers.ObjectContainer3D; > > > > import away3d.containers.Scene3D; > > > > import away3d.materials.*; > > > > import away3d.core.base.*; > > > > import away3d.core.utils.Init; > > > > import away3d.loaders.utils.*; > > > > import away3d.loaders.data.*; > > > > import flash.utils.Dictionary; > > > > import away3d.primitives.*; > > > > import flash.display.Bitmap; > > > > import flash.display.BitmapData; > > > > > import flash.geom.*; > > > > > public class Bio extends ObjectContainer3D > > > > { > > > > [Embed(source="images/Syke Wall .jpg")] > > > > private var Syke Wall _Bitmap:Class; > > > > > [Embed(source="images/Rectangle0.jpg")] > > > > private var Rectangle0_Bitmap:Class; > > > > > [Embed(source="images/Loft01.jpg")] > > > > private var Loft01_Bitmap:Class; > > > > > [Embed(source="images/ascii61.jpg")] > > > > private var Ascii61_Bitmap:Class; > > > > > [Embed(source="images/ascii62.jpg")] > > > > private var Ascii62_Bitmap:Class; > > > > > [Embed(source="images/FRONT BRAK.jpg")] > > > > private var FRONT BRAK_Bitmap:Class; > > > > > [Embed(source="images/BACK BRAKE.jpg")] > > > > private var BACK BRAKE_Bitmap:Class; > > > > > [Embed(source="images/BRAKET SMA.jpg")] > > > > private var BRAKET SMA_Bitmap:Class; > > > > > [Embed(source="images/BRAKET STE.jpg")] > > > > private var BRAKET STE_Bitmap:Class; > > > > -- > > > Michael Ivanov ,Programmer > > > Neurotech Solutions Ltd. > > > Flex|Air > > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp:// > >www.meetup.com/GO3D-Games-Opensource-3D/ > > > Tel:054-4962254 > > > [email protected] > > > [email protected] Hide quoted text - > > > > - Show quoted text - > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/ > Tel:054-4962254 > [email protected] > [email protected] > > PreFab.air > 864KViewDownload- Hide quoted text - > > - Show quoted text -
