Thanks !

On Sep 28, 6:11 pm, Michael Iv <[email protected]> wrote:
> Here you go...
>
>
>
>
>
> On Tue, Sep 28, 2010 at 6:04 PM, KeithT <[email protected]> wrote:
> > Thanks for replying - the models I have tried as .3ds files that give
> > this error.
>
> > Don't have the previous version installer and the one on the prefab
> > site installs the latest 1.409 version.
>
> > Do you know if there is a downloads area with old versions ? or .svn
> > link ?
>
> > Regards and thanks
>
> > Keith Turner
> > Solvexx Solutions Ltd
> >http://www.solvexx.com
>
> > On Sep 28, 5:52 pm, Michael Iv <[email protected]> wrote:
> > > I spotted some bugs too in the last version of Prefab but rather
> > concerning
> > > 3ds models import.Talked to Fabrice .I hope he will take care of that
> > ASAP
> > > but he is away at FOTB this week.Meanwhile I suggest you to revert to the
> > > previous version.
>
> > > On Tue, Sep 28, 2010 at 5:13 PM, KeithT <[email protected]>
> > wrote:
> > > > New to using Prefab, but any .as files (Away3D F10 3.5.3+) it seems to
> > > > produce don't compile because it leaves spaces in the image and
> > > > therfore the var declarations.
>
> > > > Have tried this with several models and get the same issue.
>
> > > > Is it me or a bug ?
>
> > > > Example below:
>
> > > > void//AS3ExporterAIR version 2.3, code Flash 10, generated by
> > > > Prefab3D:http://www.closier.nl/prefab
> > > > package
> > > > {
> > > >        import away3d.containers.ObjectContainer3D;
> > > >        import away3d.containers.Scene3D;
> > > >        import away3d.materials.*;
> > > >        import away3d.core.base.*;
> > > >        import away3d.core.utils.Init;
> > > >        import away3d.loaders.utils.*;
> > > >        import away3d.loaders.data.*;
> > > >        import flash.utils.Dictionary;
> > > >        import away3d.primitives.*;
> > > >        import flash.display.Bitmap;
> > > >        import flash.display.BitmapData;
>
> > > >        import flash.geom.*;
>
> > > >        public class Bio extends ObjectContainer3D
> > > >        {
> > > >                [Embed(source="images/Syke Wall .jpg")]
> > > >                private var Syke Wall _Bitmap:Class;
>
> > > >                [Embed(source="images/Rectangle0.jpg")]
> > > >                private var Rectangle0_Bitmap:Class;
>
> > > >                [Embed(source="images/Loft01.jpg")]
> > > >                private var Loft01_Bitmap:Class;
>
> > > >                [Embed(source="images/ascii61.jpg")]
> > > >                private var Ascii61_Bitmap:Class;
>
> > > >                [Embed(source="images/ascii62.jpg")]
> > > >                private var Ascii62_Bitmap:Class;
>
> > > >                [Embed(source="images/FRONT BRAK.jpg")]
> > > >                private var FRONT BRAK_Bitmap:Class;
>
> > > >                [Embed(source="images/BACK BRAKE.jpg")]
> > > >                private var BACK BRAKE_Bitmap:Class;
>
> > > >                [Embed(source="images/BRAKET SMA.jpg")]
> > > >                private var BRAKET SMA_Bitmap:Class;
>
> > > >                [Embed(source="images/BRAKET STE.jpg")]
> > > >                private var BRAKET STE_Bitmap:Class;
>
> > > --
> > > Michael Ivanov ,Programmer
> > > Neurotech Solutions Ltd.
> > > Flex|Air
> > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
> >www.meetup.com/GO3D-Games-Opensource-3D/
> > > Tel:054-4962254
> > > [email protected]
> > > [email protected] Hide quoted text -
>
> > > - Show quoted text -
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air 
> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/
> Tel:054-4962254
> [email protected]
> [email protected]
>
>  PreFab.air
> 864KViewDownload- Hide quoted text -
>
> - Show quoted text -

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