sorry to hear that, unfortunatly I cannot fix till I'm back home.

note that renaming your mesh with no space and add the texture by selecting a 
bitmap and applying it after the model (white) is loaded
should fix your issue till i release a fix update.

also the source Michael posted wil not run in latest trunk, so you should 
really consider this extra handling for the coming 4 days... sorry for that.

@le_unam,
this is something that needs to be planned before if you would think as bsp 
only.
but if you just addChild a cube, mapped 6 as usual and add to scene, then add 
your tree it should work.
you will have of course to make your glass windows transparent.

beer time now :)

Fabrice


On Sep 28, 2010, at 5:13 PM, KeithT wrote:

> New to using Prefab, but any .as files (Away3D F10 3.5.3+) it seems to
> produce don't compile because it leaves spaces in the image and
> therfore the var declarations.
> 
> Have tried this with several models and get the same issue.
> 
> Is it me or a bug ?
> 
> Example below:
> 
> void//AS3ExporterAIR version 2.3, code Flash 10, generated by
> Prefab3D: http://www.closier.nl/prefab
> package
> {
>       import away3d.containers.ObjectContainer3D;
>       import away3d.containers.Scene3D;
>       import away3d.materials.*;
>       import away3d.core.base.*;
>       import away3d.core.utils.Init;
>       import away3d.loaders.utils.*;
>       import away3d.loaders.data.*;
>       import flash.utils.Dictionary;
>       import away3d.primitives.*;
>       import flash.display.Bitmap;
>       import flash.display.BitmapData;
> 
>       import flash.geom.*;
> 
>       public class Bio extends ObjectContainer3D
>       {
>               [Embed(source="images/Syke Wall .jpg")]
>               private var Syke Wall _Bitmap:Class;
> 
>               [Embed(source="images/Rectangle0.jpg")]
>               private var Rectangle0_Bitmap:Class;
> 
>               [Embed(source="images/Loft01.jpg")]
>               private var Loft01_Bitmap:Class;
> 
>               [Embed(source="images/ascii61.jpg")]
>               private var Ascii61_Bitmap:Class;
> 
>               [Embed(source="images/ascii62.jpg")]
>               private var Ascii62_Bitmap:Class;
> 
>               [Embed(source="images/FRONT BRAK.jpg")]
>               private var FRONT BRAK_Bitmap:Class;
> 
>               [Embed(source="images/BACK BRAKE.jpg")]
>               private var BACK BRAKE_Bitmap:Class;
> 
>               [Embed(source="images/BRAKET SMA.jpg")]
>               private var BRAKET SMA_Bitmap:Class;
> 
>               [Embed(source="images/BRAKET STE.jpg")]
>               private var BRAKET STE_Bitmap:Class;

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