Hey BioDread

try the update in the trunk - both nearfield and frustum clipping should
pass sprite and segment data to the renderer intact

cheers

Rob


On Tue, Oct 5, 2010 at 7:45 AM, BioDread <[email protected]> wrote:

> :((
> mr.ROB
>
> very tnx for away3D and attention
>
> i LOVE away3d
>
> it works great in version 3.5 and i dont have any problem
> but i have this issue in version 3.6
> i cant  do not use clipping in my project because In this case i have
> to render a big area and this Putting pressure to my system cpu and
> this isnt well
> Please solve my problem.
>
> On Oct 5, 1:30 am, Rob Bateman <[email protected]> wrote:
> > ummmm, i think unfortunately this is because Frustum and Nearfield
> clipping
> > are removing sprites from the drawing primitives list because they are
> not
> > properly clipped. If you can live with unclipped sprites, i can add them
> > back in!
> >
> > Rob
> >
> >
> >
> > On Mon, Oct 4, 2010 at 7:57 AM, BioDread <[email protected]> wrote:
> >
> > > hello
> >
> > > noun sprite in the away3d 3.6 in FrustumClipping not displayed
> >
> > > why????
> >
> > >        var spr2d:DirectionalSprite;
> > >        var bitMat:BitmapMaterial = new BitmapMaterial(bitData);
> >
> > >        for(var i:int = 0 ; i<500 ; i++)
> > >        {
> > >            spr2d = new DirectionalSprite(bitMat);
> > >            spr2d.z = (Math.random() * 4000)+1500;
> > >            spr2d.x = (Math.random()*categoryDistance)-500;
> > >            spr2d.y = (Math.random()*1000)-500;
> > >            particalContainer.addSprite(spr2d);
> >
> > >        }
> >
> > > tnx for attention
> >
> > --
> > Rob Bateman
> > Flash Development & Consultancy
> >
> > [email protected]




-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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