tnx mr.ROB

On Oct 5, 11:26 pm, Rob Bateman <[email protected]> wrote:
> Hey BioDread
>
> try the update in the trunk - both nearfield and frustum clipping should
> pass sprite and segment data to the renderer intact
>
> cheers
>
> Rob
>
>
>
> On Tue, Oct 5, 2010 at 7:45 AM, BioDread <[email protected]> wrote:
> > :((
> > mr.ROB
>
> > very tnx for away3D and attention
>
> > i LOVE away3d
>
> > it works great in version 3.5 and i dont have any problem
> > but i have this issue in version 3.6
> > i cant  do not use clipping in my project because In this case i have
> > to render a big area and this Putting pressure to my system cpu and
> > this isnt well
> > Please solve my problem.
>
> > On Oct 5, 1:30 am, Rob Bateman <[email protected]> wrote:
> > > ummmm, i think unfortunately this is because Frustum and Nearfield
> > clipping
> > > are removing sprites from the drawing primitives list because they are
> > not
> > > properly clipped. If you can live with unclipped sprites, i can add them
> > > back in!
>
> > > Rob
>
> > > On Mon, Oct 4, 2010 at 7:57 AM, BioDread <[email protected]> wrote:
>
> > > > hello
>
> > > > noun sprite in the away3d 3.6 in FrustumClipping not displayed
>
> > > > why????
>
> > > >        var spr2d:DirectionalSprite;
> > > >        var bitMat:BitmapMaterial = new BitmapMaterial(bitData);
>
> > > >        for(var i:int = 0 ; i<500 ; i++)
> > > >        {
> > > >            spr2d = new DirectionalSprite(bitMat);
> > > >            spr2d.z = (Math.random() * 4000)+1500;
> > > >            spr2d.x = (Math.random()*categoryDistance)-500;
> > > >            spr2d.y = (Math.random()*1000)-500;
> > > >            particalContainer.addSprite(spr2d);
>
> > > >        }
>
> > > > tnx for attention
>
> > > --
> > > Rob Bateman
> > > Flash Development & Consultancy
>
> > > [email protected]
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [email protected]

Reply via email to