tnx mr.ROB
On Oct 5, 11:26 pm, Rob Bateman <[email protected]> wrote: > Hey BioDread > > try the update in the trunk - both nearfield and frustum clipping should > pass sprite and segment data to the renderer intact > > cheers > > Rob > > > > On Tue, Oct 5, 2010 at 7:45 AM, BioDread <[email protected]> wrote: > > :(( > > mr.ROB > > > very tnx for away3D and attention > > > i LOVE away3d > > > it works great in version 3.5 and i dont have any problem > > but i have this issue in version 3.6 > > i cant do not use clipping in my project because In this case i have > > to render a big area and this Putting pressure to my system cpu and > > this isnt well > > Please solve my problem. > > > On Oct 5, 1:30 am, Rob Bateman <[email protected]> wrote: > > > ummmm, i think unfortunately this is because Frustum and Nearfield > > clipping > > > are removing sprites from the drawing primitives list because they are > > not > > > properly clipped. If you can live with unclipped sprites, i can add them > > > back in! > > > > Rob > > > > On Mon, Oct 4, 2010 at 7:57 AM, BioDread <[email protected]> wrote: > > > > > hello > > > > > noun sprite in the away3d 3.6 in FrustumClipping not displayed > > > > > why???? > > > > > var spr2d:DirectionalSprite; > > > > var bitMat:BitmapMaterial = new BitmapMaterial(bitData); > > > > > for(var i:int = 0 ; i<500 ; i++) > > > > { > > > > spr2d = new DirectionalSprite(bitMat); > > > > spr2d.z = (Math.random() * 4000)+1500; > > > > spr2d.x = (Math.random()*categoryDistance)-500; > > > > spr2d.y = (Math.random()*1000)-500; > > > > particalContainer.addSprite(spr2d); > > > > > } > > > > > tnx for attention > > > > -- > > > Rob Bateman > > > Flash Development & Consultancy > > > > [email protected] > > -- > Rob Bateman > Flash Development & Consultancy > > [email protected]
