Hello Gil! How are you? As of now, the main bottleneck for away3dlite is by far flash's drawing api. I've tried many flash.Memory setups, but the performance achievement was negligible, only rendering the code much less maintainable. For now, away3dlite-hx doesn't have any performance losses nor gains in regard to as3's. I think that the main benefit of using haXe right now is that we are working to get it to work with js (webgl) and cpp (opengl es : iphone, desktop, android, and many other possibilites).
When you see all those performance improvements in haXe on flash, it's when the actual data structure is the bottleneck, e.g. with that crazy particles demo. As you may know, for the next player release, some major improvements <http://www.bytearray.org/?p=1836>for 3d is expected. HaXe optimizations will then be able to play a major role on that, and a full cross-target engine release can be expected ; ) I hopoe I could help Cheers Cauê 2010/10/6 Gil Matos <[email protected]> > sorry, just to ask, if you are starting a project right now, is it > worthy to make it in haxe, are the speed improvements that come with > using flash.memory coming soon? thanks
