I don't think NME2 has support for flash's drawGraphicsData, or flash's
Utils3d.projectVectors , etc. But still, when dealing with real 3d, by far
the best way to achieve it would be by supporting opengl / directx directly.

Since we already are working to support webgl, which gives us raw access to
opengl es 2.0 directly, what we are aiming to do is to really drop nme2 use
and have a totally rewritten hardware-driven flash9 lib for those targets.

Cheers!
Cauê

2010/10/7 Joshua Granick <[email protected]>

> CPP support for away3Dlite would be awesome ... especially (of course) if
> it could use OpenGL ES for 3D acceleration, but perhaps that's just wishful
> thinking ;)
>
> I looked into trying to use it for a mobile app a couple weeks ago, but it
> seemed that it was failing because of Flash 10 vectors. Do you think that
> these just need to be switched to typed arrays in order to work in CPP, or
> might there be further work necessary to work in both platforms?
>
>
>
> On Thu, 07 Oct 2010 06:47:01 -0700, Cauê Waneck <[email protected]> wrote:
>
>  Hello Gil! How are you?
>>
>> As of now, the main bottleneck for away3dlite is by far flash's drawing
>> api.
>> I've tried many flash.Memory setups, but the performance achievement was
>> negligible, only rendering the code much less maintainable.
>> For now, away3dlite-hx doesn't have any performance losses nor gains in
>> regard to as3's. I think that the main benefit of using haXe right now is
>> that we are working to get it to work with js (webgl) and cpp (opengl es :
>> iphone, desktop, android, and many other possibilites).
>>
>> When you see all those performance improvements in haXe on flash, it's
>> when
>> the actual data structure is the bottleneck, e.g. with that crazy
>> particles
>> demo. As you may know, for the next player release, some major
>> improvements
>> <http://www.bytearray.org/?p=1836>for 3d is expected. HaXe optimizations
>>
>> will then be able to play a major role on that, and a full cross-target
>> engine release can be expected ; )
>>
>> I hopoe I could help
>> Cheers
>> Cauê
>>
>> 2010/10/6 Gil Matos <[email protected]>
>>
>>  sorry, just to ask, if you are starting a project right now, is it
>>> worthy to make it in haxe, are the speed improvements that come with
>>> using flash.memory coming soon? thanks
>>>
>>

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