Thank you, I will go with AS3 then, I guess it just show how much
Away3D has become optimized :)

On Oct 7, 2:47 pm, Cauê Waneck <[email protected]> wrote:
> Hello Gil! How are you?
>
> As of now, the main bottleneck for away3dlite is by far flash's drawing api.
> I've tried many flash.Memory setups, but the performance achievement was
> negligible, only rendering the code much less maintainable.
> For now, away3dlite-hx doesn't have any performance losses nor gains in
> regard to as3's. I think that the main benefit of using haXe right now is
> that we are working to get it to work with js (webgl) and cpp (opengl es :
> iphone, desktop, android, and many other possibilites).
>
> When you see all those performance improvements in haXe on flash, it's when
> the actual data structure is the bottleneck, e.g. with that crazy particles
> demo. As you may know, for the next player release, some major improvements
> <http://www.bytearray.org/?p=1836>for 3d is expected. HaXe optimizations
> will then be able to play a major role on that, and a full cross-target
> engine release can be expected ; )
>
> I hopoe I could help
> Cheers
> Cauê
>
> 2010/10/6 Gil Matos <[email protected]>
>
> > sorry, just to ask, if you are starting a project right now, is it
> > worthy to make it in haxe, are the speed improvements that come with
> > using flash.memory coming soon? thanks
>
>

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