Thank you, I will go with AS3 then, I guess it just show how much Away3D has become optimized :)
On Oct 7, 2:47 pm, Cauê Waneck <[email protected]> wrote: > Hello Gil! How are you? > > As of now, the main bottleneck for away3dlite is by far flash's drawing api. > I've tried many flash.Memory setups, but the performance achievement was > negligible, only rendering the code much less maintainable. > For now, away3dlite-hx doesn't have any performance losses nor gains in > regard to as3's. I think that the main benefit of using haXe right now is > that we are working to get it to work with js (webgl) and cpp (opengl es : > iphone, desktop, android, and many other possibilites). > > When you see all those performance improvements in haXe on flash, it's when > the actual data structure is the bottleneck, e.g. with that crazy particles > demo. As you may know, for the next player release, some major improvements > <http://www.bytearray.org/?p=1836>for 3d is expected. HaXe optimizations > will then be able to play a major role on that, and a full cross-target > engine release can be expected ; ) > > I hopoe I could help > Cheers > Cauê > > 2010/10/6 Gil Matos <[email protected]> > > > sorry, just to ask, if you are starting a project right now, is it > > worthy to make it in haxe, are the speed improvements that come with > > using flash.memory coming soon? thanks > >
