The best is to switch to TargetCamera3D or put the LookAt into EnterFrame callback
On Wed, Oct 13, 2010 at 1:53 PM, jonny <[email protected]> wrote: > Hi, > > I am using a Camera3D object in Away3D and have set an initial > position and an initial lookAt position. I then move around the world > using cam.moveForward() and cam.pan(). > > What I need, is to be able to get the camera lookAt value at any > time. > > I have been trying everything but cannot get a solution. > > Is there a method I can call on the camera object to get its lookAt > value? > > Many Thanks -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
