lookingAtTarget returns the position of the object the camera looks at

On Wed, Oct 13, 2010 at 2:23 PM, jonny <[email protected]> wrote:

> Thanks for the quick reply Michael. Most appreciated.
>
> Im not sure a TargetCamera3D would work for me as I need to be able to
> roam the world freely and not lookAt a specific object.
>
> With the second option you mentioned "Putting the lookAt into an
> enterFrame Callback" - What do you mean by this?
>
> I do have an enterframe callback setup and I want in every loop of the
> callback to be able to get the lookAt value. Ideally I want to just do
> trace(cam.lookAt()) or equivalent but I cannot find a way to do this.
> Any ideas?
>
> Please excuse my ignorance, I am just beggining to get to grips with
> Away3D.
>
>
> On Oct 13, 1:02 pm, Michael Iv <[email protected]> wrote:
> > The best is to switch to TargetCamera3D or put the LookAt into EnterFrame
> > callback
> >
> >
> >
> >
> >
> > On Wed, Oct 13, 2010 at 1:53 PM, jonny <[email protected]>
> wrote:
> > > Hi,
> >
> > > I am using a Camera3D object in Away3D and have set an initial
> > > position and an initial lookAt position. I then move around the world
> > > using cam.moveForward() and cam.pan().
> >
> > > What I need, is to be able to get the camera lookAt value at any
> > > time.
> >
> > > I have been trying everything but cannot get a solution.
> >
> > > Is there a method I can call on the camera object to get its lookAt
> > > value?
> >
> > > Many Thanks
> >
> > --
> > Michael Ivanov ,Programmer
> > Neurotech Solutions Ltd.
> > Flex|Air
> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
> www.meetup.com/GO3D-Games-Opensource-3D/
> > Tel:054-4962254
> > [email protected]
> > [email protected] Hide quoted text -
> >
> > - Show quoted text -




-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
http://www.meetup.com/GO3D-Games-Opensource-3D/
Tel:054-4962254
[email protected]
[email protected]

Reply via email to