Thanks for the quick reply Michael. Most appreciated. Im not sure a TargetCamera3D would work for me as I need to be able to roam the world freely and not lookAt a specific object.
With the second option you mentioned "Putting the lookAt into an enterFrame Callback" - What do you mean by this? I do have an enterframe callback setup and I want in every loop of the callback to be able to get the lookAt value. Ideally I want to just do trace(cam.lookAt()) or equivalent but I cannot find a way to do this. Any ideas? Please excuse my ignorance, I am just beggining to get to grips with Away3D. On Oct 13, 1:02 pm, Michael Iv <[email protected]> wrote: > The best is to switch to TargetCamera3D or put the LookAt into EnterFrame > callback > > > > > > On Wed, Oct 13, 2010 at 1:53 PM, jonny <[email protected]> wrote: > > Hi, > > > I am using a Camera3D object in Away3D and have set an initial > > position and an initial lookAt position. I then move around the world > > using cam.moveForward() and cam.pan(). > > > What I need, is to be able to get the camera lookAt value at any > > time. > > > I have been trying everything but cannot get a solution. > > > Is there a method I can call on the camera object to get its lookAt > > value? > > > Many Thanks > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/ > Tel:054-4962254 > [email protected] > [email protected] Hide quoted text - > > - Show quoted text -
