It seems that Matt is right ,Indeed when changing that line the Depth
filtering occurs but doesn't work like it should be (as far as I guess
it should). Let's say if I defined 1000 Depth for the filter If I go
back with the camera so that all the objects at the scene are much far
than 1000 from my camera position ,than they are all visible again.
Someone from the Team can explain if it is a bug or it was supposed to
work this way?

Thanks

On Oct 10, 5:33 am, Matt <[email protected]> wrote:
> It looks like theZDepthFilterclass doesn't seem to work properly in
> 3.6. It looks like line 35 needs to be changed from:
>
> if (renderer._screenTs[_order[i]] < _minT) {
>
> to:
>
> if (renderer._screenTs[_order[i]] > _minT) {

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