Hey guys, I am moving over to using .md2 from .dae since the new animation libraries seem to be a bit friendlier; however, I am getting some weird performance issues. :/ Just wanted to make sure I'm not overlooking a process for optimizing my movie.
I am taking the exact same model/animation sequenceI I had previously exported to .dae and have used QTip to export it, with animation, to md2. In regards to file size, it is much more compressed.. which I like. Codewise, the only thing different I did was call 'new Md2' instead of 'new Collada' (And every reference of Collada to Md2). Still using the LoaderCube and still importing my material with a Loader (then Cast to BitmapMaterial). When I play the animations in Away/Flash, they appear to move incredibly sluggishly. Almost 2-3 times as slow. Is this to be expected? Or is the Md2 a less forgiving format to polycounts than Collada? This model sits at 1823 polys and 70 frames of animation. The walk cycle is frames 2 - 27 and Stats is showing me an average of 10-12 out of 31 FPS. Now, if I watch the same .swf in IE, I will see an average of 19-20 FPS. Regardless of that speed, though, the animation itself is, visually, slower than it is animated in Max. Hopefully this makes sense.. otherwise I might have to do some recordings to prove I'm not insane! :P
