Hey guys,

I am moving over to using .md2 from .dae since the new animation
libraries seem to be a bit friendlier; however, I am getting some
weird performance issues. :/  Just wanted to make sure I'm not
overlooking a process for optimizing my movie.

I am taking the exact same model/animation sequenceI I had previously
exported to .dae and have used QTip to export it, with animation, to
md2.   In regards to file size, it is much more compressed.. which I
like.

Codewise, the only thing different I did was call 'new Md2' instead of
'new Collada' (And every reference of Collada to Md2). Still using the
LoaderCube and still importing my material with a Loader (then Cast to
BitmapMaterial).

When I play the animations in Away/Flash, they appear to move
incredibly sluggishly. Almost 2-3 times as slow.


Is this to be expected? Or is the Md2 a less forgiving format to
polycounts than Collada? This model sits at 1823 polys and 70 frames
of animation.

The walk cycle is frames 2 - 27 and Stats is showing me an average of
10-12  out of  31 FPS.

Now, if I watch the same .swf in IE, I will see an average of 19-20
FPS.

Regardless of that speed, though, the animation itself is, visually,
slower than it is animated in Max.

Hopefully this makes sense.. otherwise I might have to do some
recordings to prove I'm not insane! :P

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