Ups... sorry for the * character in the code.

On Nov 1, 9:09 pm, Aji Pamungkas <[email protected]> wrote:
> I had the same mirrored-MD2 problem when importing MD2 that was exported by
> using MD2 Exporter in Blender. What I did to fix it was by editing MD2.as
> file. Open your Md2.as file, you will find this code :
>
> *                for (var h:int = 0; h < _vertices.length; h++)*
> *                {*
> *                    var position:Number3D = new Number3D();*
> *                    position.x = -((sx * md2.readUnsignedByte()) + tx) *
> scaling;*
> *                    position.z = ((sy * md2.readUnsignedByte()) + ty) *
> scaling;*
> *                    position.y = ((sz * md2.readUnsignedByte()) + tz) *
> scaling;*
> *                    md2.readUnsignedByte(); // "vertex normal index"*
> *                    frame.push(position);*
> *                }*
>
> And change "*position.z = ((sy * md2.readUnsignedByte()) + ty) * scaling;*"
> to "*position.z = -((sy * md2.readUnsignedByte()) + ty) * scaling;*". You'll
> notice that you only need to add "*-*". :D
>
> About your performance issue of MD2, I never had any problem, maybe because
> my MD2 models are low poly, between 50 to 200 triangles, 50 frames maximum.
> This is how i play my MD2 animation :
>
> var animData:AnimationData =
> (maincharView.mesh.animationLibrary.getAnimation(animName) as
> AnimationData);
> animData.animator.fps = fps;
> animData.animator.loop = loop;
> animData.animator.gotoAndPlay(0);
>
> --
> Aji Pamungkas
>
>
>
>
>
>
>
> On Mon, Nov 1, 2010 at 8:28 PM, Revalis <[email protected]> wrote:
> > Oh. Other weird thing I forgot to mention is that when the model comes
> > in, it is mirrored. And I don't recall my collada imports doing that;
> > but I may have just been ignorant of it and only just now noticing. :P
>
> > On Nov 1, 2:24 pm, Revalis <[email protected]> wrote:
> > > Hey guys,
>
> > > I am moving over to using .md2 from .dae since the new animation
> > > libraries seem to be a bit friendlier; however, I am getting some
> > > weird performance issues. :/  Just wanted to make sure I'm not
> > > overlooking a process for optimizing my movie.
>
> > > I am taking the exact same model/animation sequenceI I had previously
> > > exported to .dae and have used QTip to export it, with animation, to
> > > md2.   In regards to file size, it is much more compressed.. which I
> > > like.
>
> > > Codewise, the only thing different I did was call 'new Md2' instead of
> > > 'new Collada' (And every reference of Collada to Md2). Still using the
> > > LoaderCube and still importing my material with a Loader (then Cast to
> > > BitmapMaterial).
>
> > > When I play the animations in Away/Flash, they appear to move
> > > incredibly sluggishly. Almost 2-3 times as slow.
>
> > > Is this to be expected? Or is the Md2 a less forgiving format to
> > > polycounts than Collada? This model sits at 1823 polys and 70 frames
> > > of animation.
>
> > > The walk cycle is frames 2 - 27 and Stats is showing me an average of
> > > 10-12  out of  31 FPS.
>
> > > Now, if I watch the same .swf in IE, I will see an average of 19-20
> > > FPS.
>
> > > Regardless of that speed, though, the animation itself is, visually,
> > > slower than it is animated in Max.
>
> > > Hopefully this makes sense.. otherwise I might have to do some
> > > recordings to prove I'm not insane! :P

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