Oh. Other weird thing I forgot to mention is that when the model comes
in, it is mirrored. And I don't recall my collada imports doing that;
but I may have just been ignorant of it and only just now noticing. :P

On Nov 1, 2:24 pm, Revalis <[email protected]> wrote:
> Hey guys,
>
> I am moving over to using .md2 from .dae since the new animation
> libraries seem to be a bit friendlier; however, I am getting some
> weird performance issues. :/  Just wanted to make sure I'm not
> overlooking a process for optimizing my movie.
>
> I am taking the exact same model/animation sequenceI I had previously
> exported to .dae and have used QTip to export it, with animation, to
> md2.   In regards to file size, it is much more compressed.. which I
> like.
>
> Codewise, the only thing different I did was call 'new Md2' instead of
> 'new Collada' (And every reference of Collada to Md2). Still using the
> LoaderCube and still importing my material with a Loader (then Cast to
> BitmapMaterial).
>
> When I play the animations in Away/Flash, they appear to move
> incredibly sluggishly. Almost 2-3 times as slow.
>
> Is this to be expected? Or is the Md2 a less forgiving format to
> polycounts than Collada? This model sits at 1823 polys and 70 frames
> of animation.
>
> The walk cycle is frames 2 - 27 and Stats is showing me an average of
> 10-12  out of  31 FPS.
>
> Now, if I watch the same .swf in IE, I will see an average of 19-20
> FPS.
>
> Regardless of that speed, though, the animation itself is, visually,
> slower than it is animated in Max.
>
> Hopefully this makes sense.. otherwise I might have to do some
> recordings to prove I'm not insane! :P

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