Oh. Other weird thing I forgot to mention is that when the model comes in, it is mirrored. And I don't recall my collada imports doing that; but I may have just been ignorant of it and only just now noticing. :P
On Nov 1, 2:24 pm, Revalis <[email protected]> wrote: > Hey guys, > > I am moving over to using .md2 from .dae since the new animation > libraries seem to be a bit friendlier; however, I am getting some > weird performance issues. :/ Just wanted to make sure I'm not > overlooking a process for optimizing my movie. > > I am taking the exact same model/animation sequenceI I had previously > exported to .dae and have used QTip to export it, with animation, to > md2. In regards to file size, it is much more compressed.. which I > like. > > Codewise, the only thing different I did was call 'new Md2' instead of > 'new Collada' (And every reference of Collada to Md2). Still using the > LoaderCube and still importing my material with a Loader (then Cast to > BitmapMaterial). > > When I play the animations in Away/Flash, they appear to move > incredibly sluggishly. Almost 2-3 times as slow. > > Is this to be expected? Or is the Md2 a less forgiving format to > polycounts than Collada? This model sits at 1823 polys and 70 frames > of animation. > > The walk cycle is frames 2 - 27 and Stats is showing me an average of > 10-12 out of 31 FPS. > > Now, if I watch the same .swf in IE, I will see an average of 19-20 > FPS. > > Regardless of that speed, though, the animation itself is, visually, > slower than it is animated in Max. > > Hopefully this makes sense.. otherwise I might have to do some > recordings to prove I'm not insane! :P
