Hi,
I am creating a driving game using away3d. I have a road texture as a
1000x1000px bitmap and that is applied as a material to a plane that
has a width of 1000 and height of 1000. This is all working fine but
now I want to make the road bigger so it takes longer to complete a
lap.

So I increase the size of the plane to a much bigger size of 8000
width and 8000 height but I use the same bitmap as previous. The
material now looks grainy, not to mention that the road now appears to
be too wide because of the way it is mapped onto the plane. How do I
get around this? Obviously I can increase the size of the bitmap to
8000x800 and make sure that the road width is correct at this size but
I dont believe a 8000px texture is the way to go.

Can somebody please help me with some suggestions?

Many Thanks!

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