if you increase size of your plane twice, simply set scaleX:.5 scaleY:.5 and repeat:true then same image repeated (tiling)
Adjust scale factors according to your ratio and ensure map is seamless Fabrice On Nov 3, 2010, at 4:11 PM, jonny wrote: > Hi, > I am creating a driving game using away3d. I have a road texture as a > 1000x1000px bitmap and that is applied as a material to a plane that > has a width of 1000 and height of 1000. This is all working fine but > now I want to make the road bigger so it takes longer to complete a > lap. > > So I increase the size of the plane to a much bigger size of 8000 > width and 8000 height but I use the same bitmap as previous. The > material now looks grainy, not to mention that the road now appears to > be too wide because of the way it is mapped onto the plane. How do I > get around this? Obviously I can increase the size of the bitmap to > 8000x800 and make sure that the road width is correct at this size but > I dont believe a 8000px texture is the way to go. > > Can somebody please help me with some suggestions? > > Many Thanks!
