if you increase size of your plane twice, simply set scaleX:.5  scaleY:.5 and 
repeat:true
then same image repeated  (tiling)

Adjust scale factors according to your ratio and ensure map is seamless

Fabrice

On Nov 3, 2010, at 4:11 PM, jonny wrote:

> Hi,
> I am creating a driving game using away3d. I have a road texture as a
> 1000x1000px bitmap and that is applied as a material to a plane that
> has a width of 1000 and height of 1000. This is all working fine but
> now I want to make the road bigger so it takes longer to complete a
> lap.
> 
> So I increase the size of the plane to a much bigger size of 8000
> width and 8000 height but I use the same bitmap as previous. The
> material now looks grainy, not to mention that the road now appears to
> be too wide because of the way it is mapped onto the plane. How do I
> get around this? Obviously I can increase the size of the bitmap to
> 8000x800 and make sure that the road width is correct at this size but
> I dont believe a 8000px texture is the way to go.
> 
> Can somebody please help me with some suggestions?
> 
> Many Thanks!

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