Thanks for the reply Fabrice.

Sorry I wasnt very clear but the texture that I am applying to the
plane has grass and a top down view of a road that loops around in a
wavy fashion to form a circuit.

With your method of using scaleX and scaleY and repeating, could this
work for my texture? I dont see how as the road is sort of wavy and
doesnt look like it could be repeated in the same way as maybe the
texture for a sky could be repeated.

Excuse me for my ignorance, I am still learning on the go.

On Nov 3, 4:43 pm, Fabrice3D <[email protected]> wrote:
> if you increase size of your plane twice, simply set scaleX:.5  scaleY:.5 and 
> repeat:true
> then same image repeated  (tiling)
>
> Adjust scale factors according to your ratio and ensure map is seamless
>
> Fabrice
>
> On Nov 3, 2010, at 4:11 PM, jonny wrote:
>
>
>
> > Hi,
> > I am creating a driving game using away3d. I have a road texture as a
> > 1000x1000px bitmap and that is applied as a material to a plane that
> > has a width of 1000 and height of 1000. This is all working fine but
> > now I want to make the road bigger so it takes longer to complete a
> > lap.
>
> > So I increase the size of the plane to a much bigger size of 8000
> > width and 8000 height but I use the same bitmap as previous. The
> > material now looks grainy, not to mention that the road now appears to
> > be too wide because of the way it is mapped onto the plane. How do I
> > get around this? Obviously I can increase the size of the bitmap to
> > 8000x800 and make sure that the road width is correct at this size but
> > I dont believe a 8000px texture is the way to go.
>
> > Can somebody please help me with some suggestions?
>
> > Many Thanks!- Hide quoted text -
>
> - Show quoted text -

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