Thanks for the reply Fabrice. Sorry I wasnt very clear but the texture that I am applying to the plane has grass and a top down view of a road that loops around in a wavy fashion to form a circuit.
With your method of using scaleX and scaleY and repeating, could this work for my texture? I dont see how as the road is sort of wavy and doesnt look like it could be repeated in the same way as maybe the texture for a sky could be repeated. Excuse me for my ignorance, I am still learning on the go. On Nov 3, 4:43 pm, Fabrice3D <[email protected]> wrote: > if you increase size of your plane twice, simply set scaleX:.5 scaleY:.5 and > repeat:true > then same image repeated (tiling) > > Adjust scale factors according to your ratio and ensure map is seamless > > Fabrice > > On Nov 3, 2010, at 4:11 PM, jonny wrote: > > > > > Hi, > > I am creating a driving game using away3d. I have a road texture as a > > 1000x1000px bitmap and that is applied as a material to a plane that > > has a width of 1000 and height of 1000. This is all working fine but > > now I want to make the road bigger so it takes longer to complete a > > lap. > > > So I increase the size of the plane to a much bigger size of 8000 > > width and 8000 height but I use the same bitmap as previous. The > > material now looks grainy, not to mention that the road now appears to > > be too wide because of the way it is mapped onto the plane. How do I > > get around this? Obviously I can increase the size of the bitmap to > > 8000x800 and make sure that the road width is correct at this size but > > I dont believe a 8000px texture is the way to go. > > > Can somebody please help me with some suggestions? > > > Many Thanks!- Hide quoted text - > > - Show quoted text -
