I could see the benefit in patching the current version of Away3DLite in order to compile with the current version of haXe (I was just trying to use it yesterday), but I understand why they would be working on a Molehill version. Actually, its very exciting. I recall hearing that the next version of Away3D for haXe was going to feature OpenGL hardware acceleration for C++ targets. It would naturally make sense to help it mirror Flash's new 3D API, so that 3D acceleration would be available both in Flash and C++. I hope that Adobe is on-track, and isn't making false promises like their October 2009 release date for Flash 10.1

On Sat, 06 Nov 2010 06:22:37 -0700, Michael Iv <[email protected]> wrote:

Ok apparently computer reboot solved almost all the errors. Yes , there was a problem related to flash.Error which doesn't exist . So changing it to flash.errors.Error solves the problem . Now comes the question . I see in the last days that more and more teams talk about getting ready for molehill . Isn't it too early ? I mean Adobe are going to release public beta of it only in the middle of 2011 .

Sent from my iPhone

On Nov 6, 2010, at 2:47 PM, "[email protected]" <[email protected]> wrote:

Michael

looks like 17 June 2010, I think the next version will be a molehill one, Cauê is working hard "oh, and we can't put on the svn yet because of adobe's NDA." ( sandy list ).

latest haXe build the namespace for flash.Error changed... flash.errors.Error

http://haxe.org/api/flash9/errors/error just had a quick look on google code but did not see where the Error was used. I have not used away3dlite recently and not used color material but I can take a look later today as there was something I wanted to check anyway.

But away3dlite haxe has worked for me, some of the coordinates and material mappings have seemed strange but hackable.

If there is some code you want me to try just send it over, or I can send you an experiment with the last version I used.

;j

On 6 Nov 2010, at 09:28, Michael Iv wrote:

Hey Guys , Has anybody worked recntly with HAXE version of AwayLite? I Downloaded the latest Haxe build and I have a lot of errors thrown from away3dlite/materials/WireColorMaterial and many more .Here are the errors:

AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/core/utils/Debug.hx:2: characters 0-19 : Class not found : flash.Error ../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/materials/WireColorMaterial.hx:89: characters 2-21 : away3dlite.materials.ColorMaterial does not have a constructor ../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/materials/WireColorMaterial.hx:91: characters 42-52 : away3dlite.core.utils.#Cast has no field color ../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/materials/WireColorMaterial.hx:96: characters 2-22 : Unknown identifier : _graphicsStroke ../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/materials/WireColorMaterial.hx:97: characters 2-27 : Unknown identifier : _graphicsStroke ../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/sprites/Sprite3D.hx:156: characters 8-53 : away3dlite.materials.WireColorMaterial should be away3dlite.materials.Material ../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/sprites/Sprite3D.hx:167: characters 12-32 : away3dlite.materials.BitmapMaterial has no field width ../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/sprites/Sprite3D.hx:169: characters 13-34 : away3dlite.materials.BitmapMaterial has no field height ../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/materials/WireColorMaterial.hx:32: characters 2-31 : Unknown identifier : _graphicsStroke ../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/materials/WireColorMaterial.hx:53: characters 2-31 : Unknown identifier : _graphicsStroke ../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/materials/WireColorMaterial.hx:74: characters 2-27 : Unknown identifier : _graphicsStroke
Build halted with errors (haxe.exe).

I used AwayLite HAXE from the latest TRUNK. How long ago was it updated?

Thanks for help.

--
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
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