Sorry about that... My haxe install is a little strange and it doesn't fail
to build here. I've already applied the patches in a backwards-compatible
way! Please let me know if it now works for you!

Cheers
Cauê


2010/11/6 Joshua Granick <[email protected]>

> I could see the benefit in patching the current version of Away3DLite in
> order to compile with the current version of haXe (I was just trying to use
> it yesterday), but I understand why they would be working on a Molehill
> version. Actually, its very exciting. I recall hearing that the next version
> of Away3D for haXe was going to feature OpenGL hardware acceleration for C++
> targets. It would naturally make sense to help it mirror Flash's new 3D API,
> so that 3D acceleration would be available both in Flash and C++. I hope
> that Adobe is on-track, and isn't making false promises like their October
> 2009 release date for Flash 10.1
>
>
>
> On Sat, 06 Nov 2010 06:22:37 -0700, Michael Iv <[email protected]>
> wrote:
>
>  Ok apparently computer reboot solved almost all the errors. Yes , there
>> was a problem related to flash.Error which doesn't exist . So changing it to
>> flash.errors.Error solves the problem .
>> Now comes the question . I see in the last days that more and more teams
>> talk about getting ready for molehill . Isn't it too early ? I mean Adobe
>> are going to release public beta of it only in the middle of 2011 .
>>
>> Sent from my iPhone
>>
>> On Nov 6, 2010, at 2:47 PM, "[email protected]" <[email protected]>
>> wrote:
>>
>>  Michael
>>>
>>> looks like 17 June 2010, I think the next version will be a molehill one,
>>> Cauê is working hard
>>> "oh, and we can't put on the svn yet because of adobe's NDA." ( sandy
>>> list ).
>>>
>>> latest haXe build the namespace for flash.Error changed...
>>>  flash.errors.Error
>>>
>>> http://haxe.org/api/flash9/errors/error just had a quick look on google
>>> code but did not see where the Error was used.
>>> I have not used away3dlite recently and not used color material but I can
>>> take a look later today as there was something I wanted to check anyway.
>>>
>>> But away3dlite haxe has worked for me, some of the coordinates and
>>> material mappings have seemed strange but hackable.
>>>
>>> If there is some code you want me to try just send it over, or I can send
>>> you an experiment with the last version I used.
>>>
>>> ;j
>>>
>>> On 6 Nov 2010, at 09:28, Michael Iv wrote:
>>>
>>>  Hey Guys , Has anybody worked recntly with HAXE version of AwayLite? I
>>>> Downloaded the latest Haxe build and I have a lot of errors thrown from
>>>> away3dlite/materials/WireColorMaterial  and many more .Here are the errors:
>>>>
>>>> AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/core/utils/Debug.hx:2:
>>>> characters 0-19 : Class not found : flash.Error
>>>> ../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/materials/WireColorMaterial.hx:89:
>>>> characters 2-21 : away3dlite.materials.ColorMaterial does not have a
>>>> constructor
>>>> ../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/materials/WireColorMaterial.hx:91:
>>>> characters 42-52 : away3dlite.core.utils.#Cast has no field color
>>>> ../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/materials/WireColorMaterial.hx:96:
>>>> characters 2-22 : Unknown identifier : _graphicsStroke
>>>> ../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/materials/WireColorMaterial.hx:97:
>>>> characters 2-27 : Unknown identifier : _graphicsStroke
>>>> ../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/sprites/Sprite3D.hx:156:
>>>> characters 8-53 : away3dlite.materials.WireColorMaterial should be
>>>> away3dlite.materials.Material
>>>> ../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/sprites/Sprite3D.hx:167:
>>>> characters 12-32 : away3dlite.materials.BitmapMaterial has no field width
>>>> ../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/sprites/Sprite3D.hx:169:
>>>> characters 13-34 : away3dlite.materials.BitmapMaterial has no field height
>>>> ../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/materials/WireColorMaterial.hx:32:
>>>> characters 2-31 : Unknown identifier : _graphicsStroke
>>>> ../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/materials/WireColorMaterial.hx:53:
>>>> characters 2-31 : Unknown identifier : _graphicsStroke
>>>> ../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/materials/WireColorMaterial.hx:74:
>>>> characters 2-27 : Unknown identifier : _graphicsStroke
>>>> Build halted with errors (haxe.exe).
>>>>
>>>> I used AwayLite HAXE from the latest TRUNK. How long ago was it updated?
>>>>
>>>> Thanks for help.
>>>>
>>>> --
>>>> Michael Ivanov ,Programmer
>>>> Neurotech Solutions Ltd.
>>>> Flex|Air |3D|Unity|
>>>> www.neurotechresearch.com
>>>> http://blog.alladvanced.net
>>>> http://www.meetup.com/GO3D-Games-Opensource-3D/
>>>> Tel:054-4962254
>>>> [email protected]
>>>> [email protected]
>>>>
>>>>
>>>
>
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