Hey Justin!

>
> If the haxe community are concentrating on just away rather than sandy, I
> would like to see hsl or similar and bsp collision make it into the haxe
> build, I am sure that could be implemented on the current version while Caue
> works on molehill, well I need bsp collision anyway.
>

The plan is to release the haXe port of the main engine on the next major
release. Can you wait on this? Porting BSP to lite wouldn't be so trivial,
so that would mean porting the main engine's state now to haXe.

>
>  Flash namespaces are slower than the way haXe does it
>>
>
> Really ok, would it be worth me checking since I have both builds... what
> might check the differences, do you have an idea on a good test, I am not
> sure the way the injection works is as heavy as normal flash namespaces but
> I might be wrong, also would be good to see what difference using untyped
> and no namespace.  Is there an extreme example I should throw at it?
>

I don't think that the speed will be noticeable, as the real performance hog
are the draw calls... But anyway I can't see any good side in using flash
namespaces! Are there?


>
> Cheers
>
> ;j
>
>
>

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