Thanks for the suggestions savagelook. I turned the stage quality low and gained another 2,3 FPS, which means I'm around 12-13 FPS now, still a bit choppy.
I only have one model in my scene and it has a total of 1021 polygons, but a maximum of 540 polygons are visible at any given time. I'll try to bring the polygon count down a bit, but since all I want to do is display one model, and display it as nice as possible, I need to find that balance between a smooth model and a smooth frame rate. Any other tips I could use ? On Nov 17, 7:34 pm, savagelook <[email protected]> wrote: > Tough to say without seeing more of your code. Do you have the stage > quality turned down to LOW? What's the poly count for your scene? > > On Nov 17, 12:07 pm, George Profenza <[email protected]> wrote: > > > After previously noticing there is not EnviroBitmapMaterial in > > Away3DLite(http://groups.google.com/group/away3d-dev/browse_thread/ > > thread/dc1bbef5bfd76e66) I did some changes to my current project to > > work with Away3D 3.6 > > > The first thing I noticed is the framerate drops to 8~10 FPS :( > > > I tried with a small texture for an environment map(256x128), but it > > doesn't seem to make much of a difference. > > > Any suggestions on how to get that framerate up a bit ? > >
