Hi,

thanks for the response.

So am I right in thinking that minZ relates to the smaller dotted
rectangle in the diagram and maxZ relates to the larger one?

Also, are the minZ and maxZ values relative to world co-ordinates? so
if you move the camera around do you have to set new values for minZ
and maxZ each time?


On Nov 18, 10:03 am, Páll Zoltán <[email protected]> wrote:
> hello,
>
> if i understand it correctly, you can define a frustum similar to 
> this:http://upload.wikimedia.org/wikipedia/commons/thumb/f/f1/Frustum_clip...
> <http://upload.wikimedia.org/wikipedia/commons/thumb/f/f1/Frustum_clip...>this
> means that what's inside the frustum (blue square in this example) will be
> rendered. one of the differences between frustum and rectangle clipping is
> that the minZ and maxZ actually work.
>
> feel free to correct me if im wrong :)
> Z
>
> On 18 November 2010 10:42, jonny <[email protected]> wrote:
>
>
>
> > Hi,
>
> > I am a bit confused by what FrustrumClipping does. I am relatively new
> > to Away3D and I am familiar with the basics: Scene, View, Camera etc
> > but I am not quite sure about FrustumClipping.
>
> > Could someone please explain what it does? Also in what situation
> > would you use it and in what situation would you not?
>
> > Thanks- Hide quoted text -
>
> - Show quoted text -

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