Great insight Pete.

Yes, if I change the y value to 100, the floor no longer gets
clipped.

But I do want the camera at a height of 12. My problem is I dont
really understand quite how these focus and zoom values work in
away3d. How do I know what values to put for focus and zoom for this
to work properly?


On Nov 18, 3:32 pm, Peter Kapelyan <[email protected]> wrote:
> You are right, it probably is the zoom/focus. 12 on the y axis is probably
> way too close to the ground with those defaults. If you change the Y axis to
> 100 or 200 does the floor still get clipped? If it doesn't, then try setting
> it back to 12 (if you need it to be 12), and then changing the zoom/focus to
> fit. Hopefully it works for you.
>
> -Pete
>
>
>
>
>
> On Thu, Nov 18, 2010 at 9:39 AM, jonny <[email protected]> wrote:
> > Thanks very much for the info John.
>
> > I still have a problem that is troubling me with this...
>
> > I have a camera3D object. It has a position of 0,12,0 and is looking
> > at 0,12,1 (so just looking straight down the z plane). My world, for
> > simplicity's sake is just a large plane (width and height 4096) with a
> > position of 0,0,0 and it has a grass texture applied to it.
>
> > My camera has the default focus value of 100 and the default zoom
> > value of 10.
>
> > I apply frustrum clipping like so:
> > this.frustrumClipper = new FrustumClipping();
> > this.frustrumClipper.minZ = 0;
> > this.frustrumClipper.maxZ = 1000;
> > this.view.clipping = this.frustrumClipper;
>
> > But the result is this:
>
> >http://picasaweb.google.com/lh/photo/fIjrlwuUzgUtV3631jzJDSc8VkPW6FAE...
>
> > I basically get the bottom bit of the view clipped. I dont get it?
> > Shouldnt a minZ value of 0 mean that you see everything near the
> > camera?
>
> > Could this be to do with the focus and zoom settings of the camera? I
> > am stumped, any ideas?
>
> > Thanks again!
>
> > On Nov 18, 2:00 pm, John Brookes <[email protected]> wrote:
> > > > So am I right in thinking that minZ relates to the smaller dotted
> > > > rectangle in the diagram and maxZ relates to the larger one
>
> > > yes.
>
> > > > Also, are the minZ and maxZ values relative to world co-ordinates? so
> > > > if you move the camera around do you have to set new values for minZ
> > > > and maxZ each time?
>
> > > > no
>
> > >  The max and min Z are relative to the camera.
>
> > > Think of maxZ as distance from the camera position along the cameras
> > forward
> > > vector(what its looking at).
>
> > > So if you had your camera at 0,0,1000 looking at the origin
> > > and clipping.maxZ set at 1000, everthing beyond the origin would be
> > clipped.
>
> > > If you don't set max/minZ they are default at +-infinity
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
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