You should transform these coords to barycentric . I am too stuffed to write
a showcase on this.But there is a lot of materia on this in the web.Also Ask
Fabrice he told once he is a barycentric GURU :))

But it seems to me that transform material should contain such an example as
it projects texture based on vector.

On Tue, Nov 23, 2010 at 2:19 PM, John Brookes <[email protected]> wrote:

> Nice.
> So whats the UV position of the hit ;)
>
>


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