You should transform these coords to barycentric . I am too stuffed to write a showcase on this.But there is a lot of materia on this in the web.Also Ask Fabrice he told once he is a barycentric GURU :))
But it seems to me that transform material should contain such an example as it projects texture based on vector. On Tue, Nov 23, 2010 at 2:19 PM, John Brookes <[email protected]> wrote: > Nice. > So whats the UV position of the hit ;) > > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
