Ahh so thats what Barycentric class does.

Basically
var vtx0:Vertex = VectortoVertex(p0);
var vtx1:Vertex = VectortoVertex(p1);
var vtx2:Vertex = VectortoVertex(p2);

var uv0:UV = objB.faces[i].uv0;
var uv1:UV = objB.faces[i].uv1;
var uv2:UV = objB.faces[i].uv2;

hitUV = BaryCentricTest.getUVs(vtx0,vtx1,vtx2,uv0,uv1,uv2,intersectVector)


WooYAY :)

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