Just something to watch out for with the barycentric If your hit is along the edge of a UV it doesn't return a value.
eg was testing a ray against the horizontal center of a plane. If the segments were divisible by 2 it didn't return a hit.
Just something to watch out for with the barycentric If your hit is along the edge of a UV it doesn't return a value.
eg was testing a ray against the horizontal center of a plane. If the segments were divisible by 2 it didn't return a hit.