Hi all. Spent the last month or so experimenting with Away3D with the
view of creating a game. I just wanted to ask a quick question
regarding the Sound3D class. Basically, I've got it into game, and it
is playing the sounds when I want, as well as the sound being played
from different speakers depending on the location of the emitter in
regards to the listener. My issue, is that for some reason the speaker
channels are reversed ( I definitely haven't got my speakers mixed
up).

I checked the vectors3D property of the emitter, and it seems that the
whole scene has it's X co-ordinates flipped, so that +X is on the
left, and -X is on the right. This isn't normal is it? my +Z is coming
away from the screen, which I believe is right, so I don't think that
I'm just looking at the scene from behind.

Is it possible that this X coordinate confusion is what is causing my
Sound3D panning issues? If so, how do I fix it? If not, what is?

Thanks in advance

-Liam

Reply via email to