Hi all. Spent the last month or so experimenting with Away3D with the view of creating a game. I just wanted to ask a quick question regarding the Sound3D class. Basically, I've got it into game, and it is playing the sounds when I want, as well as the sound being played from different speakers depending on the location of the emitter in regards to the listener. My issue, is that for some reason the speaker channels are reversed ( I definitely haven't got my speakers mixed up).
I checked the vectors3D property of the emitter, and it seems that the whole scene has it's X co-ordinates flipped, so that +X is on the left, and -X is on the right. This isn't normal is it? my +Z is coming away from the screen, which I believe is right, so I don't think that I'm just looking at the scene from behind. Is it possible that this X coordinate confusion is what is causing my Sound3D panning issues? If so, how do I fix it? If not, what is? Thanks in advance -Liam
