Definitely looking forward to Away3D 4. I don't think sound should be
underestimated in terms of importance for 3D games; If Away3D is going
to be the premier API for 3D game creation in flash, then it helps if
it can do the important stuff, even if technically its not 3D. It's
surprising how much more of an impact my game has now that it has a
sound that relates to an onscreen object's position.

Thank you for the excellent Sound3D class. I did find myself removing
the trace(_driver) at line 58, but that's because I'm a little
obsessive about using trace() for errors :D

-Liam

On Nov 24, 12:23 am, richardolsson <[email protected]> wrote:
> Im glad to hear you're using the sound API. I wrote it and then
> actually never used it myself in a project. :)
>
> With Away3D 4, the fact that a lot of work will be offloaded to the
> GPU could mean that I will finally be able to do the HRTF driver
> properly which could potentially give proper 3D sound (instead of just
> 2D like the currently implemented pan/volume driver.) I'm looking
> forward to finding some time to experiment with that, granted that
> sound is probably not the feature we should be focusing on right now
> for Away 4. :)
>
> Anyway, let me know if you have any problems with the sound API! :)
>
> /R
>
> On Nov 23, 10:48 pm, Liam Jones <[email protected]> wrote:
>
>
>
>
>
>
>
> > Nevermind, fixed it. :D
>
> > I didn't realise that the hover camera places itself automatically
> > targeting 0,0,0, so it must have flipped around

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