Im glad to hear you're using the sound API. I wrote it and then
actually never used it myself in a project. :)

With Away3D 4, the fact that a lot of work will be offloaded to the
GPU could mean that I will finally be able to do the HRTF driver
properly which could potentially give proper 3D sound (instead of just
2D like the currently implemented pan/volume driver.) I'm looking
forward to finding some time to experiment with that, granted that
sound is probably not the feature we should be focusing on right now
for Away 4. :)

Anyway, let me know if you have any problems with the sound API! :)

/R

On Nov 23, 10:48 pm, Liam Jones <[email protected]> wrote:
> Nevermind, fixed it. :D
>
> I didn't realise that the hover camera places itself automatically
> targeting 0,0,0, so it must have flipped around

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