Hi all ! I have looked on internet for any workaround to get the fog to apply only on a particular object. I think the message was quite some time ago, so i wonder if there is any particular solution for that right now?
As you all know, the fog is apply to the whole screen, so its impossible to have a visible background behind it. I have seen that DepthBitmapMaterial was a kind of workaround to get almost the same kind of desired effect while applying only on the desired Mesh. But, is there any other options ? Here are my settings : I use : Away3D 3.4; I load a racing track which is quite big, so to get a performance gain i use a MaxZ Clipping.( I would like to add the fog effect only on this track mesh actually). Since now, i have always used a simple clipping, and i think i can continue with it, actually the fog is not necessary for my project but i have to say that it add an incredible atmosphere. Thank you very much for any help ! Regards. Julien.
