Hi all !

I have looked on internet for any workaround to get the fog to apply
only on a particular object.
I think the message was quite some time ago, so i wonder if there is
any particular solution for that right now?

As you all know, the fog is apply to the whole screen, so its
impossible to have a visible background behind it.

I have seen that DepthBitmapMaterial was a kind of workaround to get
almost the same kind of desired effect while applying only on the
desired Mesh.
But, is there any other options ?

Here are my settings :

I use : Away3D 3.4;
I load a racing track which is quite big, so to get a performance gain
i use a MaxZ Clipping.( I would like to add the fog effect only on
this track mesh actually).

Since now, i have always used a simple clipping, and i think i can
continue with it, actually the fog is not necessary for my project but
i have to say that it add an incredible atmosphere.

Thank you very much for any help !
Regards.
Julien.

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