I'm new to 3d though I've been coding a long time. I've a question on how to communicate to the client on how they need to fix their model.
The model is about 6.5K polys and I'm experienceing bad z-sorting. I've tried rendering in both INTERSECTING_OBJECTS and CORRECT_Z_ORDER modes but both are extremely unusable. I've found an explenation in the "3d in Flash" book (i bought it). http://bit.ly/gow3dC which describes why z-sorting messes up. Is there a certain terminology I should use when communicating with the client when describing how they need to optimize? They use Maya and generally do broadcast motion graphics. Also how realistic is it that we can get this model optimized and working on a medium strength computer? Should we start looking at other options than true 3d? We've 2 week to show a first round. Thank you ahead of time and here are the examples(5MB of dea/images). lite: http://dev.aliencom.net/away3d/lt01/ regular: http://dev.aliencom.net/away3d/reg01/ with CORRECT_Z_ORDER: http://dev.aliencom.net/away3d/reg02/ pv3, without their quadrant render: http://dev.aliencom.net/away3d/pv01 -- If anyone is interested that is the Webb Space Telescope which will replace Hubble. Those white and pink sunsheilds are the size of a tennis court.
