I didn't manage to find any answer to this either, so ended up stacking
calculation like so (not pretty but works):
var nContainer1W:Number = 0;
var nContainer1Items:Array = new Array();
var nContainer1ItemXGap:Number = 100;
for each (var item:* in nContainer1Items){
nContainer1W += item.width;
}
// add spacing
nContainer1W += ((nContainer1Items.length-1) * nContainer1ItemXGap);
Rinse and repeat for height and depth. :\
D
On 1 December 2010 12:35, Jerome <[email protected]> wrote:
> In the past I either had to create variables to hold the size of an
> ObjectContainer3D, calculating these values manually. I also used
> Prefab to get the size of imported 3D objects.
>
> If anyone has a way to get that data at runtime please share!
>
> :)
>
> On Nov 30, 8:21 pm, Darcey Lloyd <[email protected]> wrote:
> > Hi,
> >
> > Anyone know how to get the width, height & depth of an ObjectContainer3D
> in
> > Away3DLite (I'm using latest trunk).
> >
> > For now I am looping through all the items stored in an array and adding
> > spacing etc to get the dimensions, however it would be great if I could
> get
> > the width, height & depth from the container.
> >
> > minX, maxX is not a part of ObjectContainer3D in lite.
> >
> > Any ideas?
> >
> > Thanks
> >
> > Darcey
>