Nice :)

Thanks katopz.





On 1 December 2010 13:36, katopz <[email protected]> wrote:

> if you mean boundingbox, it's here
> http://away3d.googlecode.com/svn/branches/lite/bin/ExBoundingBox.swf
>
> src+libs
> http://away3d.googlecode.com/svn/branches/lite
>
> still labs version, use at your own risk ;)
>
> hth
>
>
> On 1 December 2010 19:49, Darcey Lloyd <[email protected]> wrote:
>
>> I didn't manage to find any answer to this either, so ended up stacking
>> calculation like so (not pretty but works):
>>
>> var nContainer1W:Number = 0;
>> var nContainer1Items:Array = new Array();
>> var nContainer1ItemXGap:Number = 100;
>>
>> for each (var item:* in nContainer1Items){
>>       nContainer1W += item.width;
>> }
>>
>> // add spacing
>> nContainer1W  += ((nContainer1Items.length-1) * nContainer1ItemXGap);
>>
>> Rinse and repeat for height and depth. :\
>>
>>
>> D
>>
>>
>>
>>
>> On 1 December 2010 12:35, Jerome <[email protected]> wrote:
>>
>>> In the past I either had to create variables to hold the size of an
>>> ObjectContainer3D, calculating these values manually. I also used
>>> Prefab to get the size of imported 3D objects.
>>>
>>> If anyone has a way to get that data at runtime please share!
>>>
>>> :)
>>>
>>> On Nov 30, 8:21 pm, Darcey Lloyd <[email protected]> wrote:
>>> > Hi,
>>> >
>>> > Anyone know how to get the width, height & depth of an
>>> ObjectContainer3D in
>>> > Away3DLite (I'm using latest trunk).
>>> >
>>> > For now I am looping through all the items stored in an array and
>>> adding
>>> > spacing etc to get the dimensions, however it would be great if I could
>>> get
>>> > the width, height & depth from the container.
>>> >
>>> > minX, maxX is not a part of ObjectContainer3D in lite.
>>> >
>>> > Any ideas?
>>> >
>>> > Thanks
>>> >
>>> > Darcey
>>>
>>
>>
>
>
> --
> Regards
> -----------------------------------------------------------
> Todsaporn Banjerdkit, katopz, http://sleepydesign.com
> Away3DLite and JigLibFlash Developer Team
>

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