Hello dev´s! I´m doing some test for my next portfolio and wanted to work with some exploded meshes. I calculate I would need ≈ 2000 triangles for the whole, what is not thaaaaat much.
The idea is to create planes that are exploded after creation and form a galaxy... The problem is that on my demo I get only 9 (!!!!!) FPS with 2000 triangles... Is there anything i´m missing? probably not just one!! ;p I´m animating the camera, to rotate around the the mesh ring. I uploaded a demo to illustrate the problem, press spacebar to increase number of polys by 100. each time you press spacebar, a new plane is created and exploded. you can see the example here: http://www.inklink.co.at/preview/galaxy/ any idea? if anybody want´s to look atit , I´ll post the code, I just have to clean it a little bit... thanks in advance for any suggestion!! bruno
