Hello dev´s!

I´m doing some test for my next portfolio and wanted to work with some
exploded meshes.
I calculate I would need ≈ 2000 triangles for the whole, what is not
thaaaaat much.

The idea is to create planes that are exploded after creation and form a
galaxy...

The problem is that on my demo I get only 9 (!!!!!) FPS with 2000
triangles...
Is there anything i´m missing? probably not just one!! ;p

I´m animating the camera, to rotate around the the mesh ring.

I uploaded a demo to illustrate the problem, press spacebar to increase
number of polys by 100.
each time you press spacebar, a new plane is created and exploded.

you can see the example here: http://www.inklink.co.at/preview/galaxy/

any idea? if anybody want´s to look atit , I´ll post the code, I just have
to clean it a little bit...

thanks in advance for any suggestion!!
bruno

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