Hi Fabrice! thanks for you answer! also thanks for the tip, Fabrice! good to know. well, with bitmapMaterial I got + 2 FPS. I´m on an Imac mid 2009 2 x 2,66 GHz.
but anyway, do you think is possible to get 25 fps on an average machine with this amount of tris? If anybody want´s to take a look, I´ve uploaded the source here: www.inklink.co.at/preview/galaxy/galaxy_test.zip I´ve also started to port the explode util to away3dLite, but I´m strugling with the lack of vertices and uv´s as they are in away3d... :( thanks again! bruno On Thu, Dec 2, 2010 at 4:30 PM, Fabrice3D <[email protected]> wrote: > are you sure you do not test in debuggerPlayer? > > I have 17 fps at 2000 tris pushed > running on mac MBP 2008, safari, latest player > > use bitmapMaterial instead of colorMaterial > > Fabrice > > > On Dec 2, 2010, at 4:01 PM, Bruno Fenzl wrote: > > Hello dev´s! > > I´m doing some test for my next portfolio and wanted to work with some > exploded meshes. > I calculate I would need ≈ 2000 triangles for the whole, what is not > thaaaaat much. > > The idea is to create planes that are exploded after creation and form a > galaxy... > > The problem is that on my demo I get only 9 (!!!!!) FPS with 2000 > triangles... > Is there anything i´m missing? probably not just one!! ;p > > I´m animating the camera, to rotate around the the mesh ring. > > I uploaded a demo to illustrate the problem, press spacebar to increase > number of polys by 100. > each time you press spacebar, a new plane is created and exploded. > > you can see the example here: http://www.inklink.co.at/preview/galaxy/ > > any idea? if anybody want´s to look atit , I´ll post the code, I just have > to clean it a little bit... > > thanks in advance for any suggestion!! > bruno > > >
