Hi Fabrice!

thanks for you answer!
also thanks for the tip, Fabrice! good to know.
well, with bitmapMaterial I got + 2 FPS.
I´m on an Imac mid 2009 2 x 2,66 GHz.

but anyway, do you think is possible to get
25 fps on an average machine with this amount of tris?

If anybody want´s to take a look, I´ve uploaded the source here:
www.inklink.co.at/preview/galaxy/galaxy_test.zip

I´ve also started to port the explode util to away3dLite, but I´m strugling
with the lack of vertices and uv´s as they are in away3d... :(

thanks again!
bruno



On Thu, Dec 2, 2010 at 4:30 PM, Fabrice3D <[email protected]> wrote:

> are you sure you do not test in debuggerPlayer?
>
> I have 17 fps at 2000 tris pushed
> running on mac MBP 2008, safari, latest player
>
> use bitmapMaterial instead of colorMaterial
>
> Fabrice
>
>
> On Dec 2, 2010, at 4:01 PM, Bruno Fenzl wrote:
>
> Hello dev´s!
>
> I´m doing some test for my next portfolio and wanted to work with some
> exploded meshes.
> I calculate I would need ≈ 2000 triangles for the whole, what is not
> thaaaaat much.
>
> The idea is to create planes that are exploded after creation and form a
> galaxy...
>
> The problem is that on my demo I get only 9 (!!!!!) FPS with 2000
> triangles...
> Is there anything i´m missing? probably not just one!! ;p
>
> I´m animating the camera, to rotate around the the mesh ring.
>
> I uploaded a demo to illustrate the problem, press spacebar to increase
> number of polys by 100.
> each time you press spacebar, a new plane is created and exploded.
>
> you can see the example here: http://www.inklink.co.at/preview/galaxy/
>
> any idea? if anybody want´s to look atit , I´ll post the code, I just have
> to clean it a little bit...
>
> thanks in advance for any suggestion!!
> bruno
>
>
>

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