are you sure you do not test in debuggerPlayer? I have 17 fps at 2000 tris pushed running on mac MBP 2008, safari, latest player
use bitmapMaterial instead of colorMaterial Fabrice On Dec 2, 2010, at 4:01 PM, Bruno Fenzl wrote: > Hello dev´s! > > I´m doing some test for my next portfolio and wanted to work with some > exploded meshes. > I calculate I would need ≈ 2000 triangles for the whole, what is not thaaaaat > much. > > The idea is to create planes that are exploded after creation and form a > galaxy... > > The problem is that on my demo I get only 9 (!!!!!) FPS with 2000 triangles... > Is there anything i´m missing? probably not just one!! ;p > > I´m animating the camera, to rotate around the the mesh ring. > > I uploaded a demo to illustrate the problem, press spacebar to increase > number of polys by 100. > each time you press spacebar, a new plane is created and exploded. > > you can see the example here: http://www.inklink.co.at/preview/galaxy/ > > any idea? if anybody want´s to look atit , I´ll post the code, I just have to > clean it a little bit... > > thanks in advance for any suggestion!! > bruno
