are you sure you do not test in debuggerPlayer?

I have 17 fps at 2000 tris pushed
running on mac MBP 2008, safari, latest player

use bitmapMaterial instead of colorMaterial

Fabrice


On Dec 2, 2010, at 4:01 PM, Bruno Fenzl wrote:

> Hello dev´s!
> 
> I´m doing some test for my next portfolio and wanted to work with some 
> exploded meshes.
> I calculate I would need ≈ 2000 triangles for the whole, what is not thaaaaat 
> much. 
> 
> The idea is to create planes that are exploded after creation and form a 
> galaxy...
> 
> The problem is that on my demo I get only 9 (!!!!!) FPS with 2000 triangles...
> Is there anything i´m missing? probably not just one!! ;p
> 
> I´m animating the camera, to rotate around the the mesh ring.
> 
> I uploaded a demo to illustrate the problem, press spacebar to increase 
> number of polys by 100.
> each time you press spacebar, a new plane is created and exploded.
> 
> you can see the example here: http://www.inklink.co.at/preview/galaxy/
> 
> any idea? if anybody want´s to look atit , I´ll post the code, I just have to 
> clean it a little bit...
> 
> thanks in advance for any suggestion!!
> bruno

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