Hi guys,

I'm creating a walkthrough project based on the
AdvancedFrustumHotelRoom example...

Bear in mind that the project is still in a very early stage... Still
need to apply baking to textures, optimize performance, take care of
some z-sorting issues, etc...

Right now I'm facing a weird disappearing of triangles on the walls
and floor when the camera gets to close to them or with different
camera angles... I'm using frustum clipping with minZ set to 0.1
(seems to work the best)...

You can check an early demo here 
http://planetasolidario.interactive-theater.com/

Press M to toggle between bitmap and wirecolor materials to see the
frustum clipping in action...

Does anyone have any ideas o how to solve this issue? Do I need more
polygons in my model?

Thanks in advance!

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