Fabrice should take a bow for prefab!

On Dec 9, 2:52 pm, Nathan Daniel <[email protected]> wrote:
> Ah - thanks much!!  We're trying to get the word out as much as
> possible in the tech arena.  Showcasing what is possible with a LOT of
> determination (haha :D).  It took 2 of us full time about 2 months to
> get all the 3D stuff worked out.  We looked at 3-4 different 3D
> engines and Away3D made it easiest (by far), especially with their
> prefab tool.  It enabled us to isolate development of different
> aspects of 3D.  I was able to concentrate on the main application
> while someone else was able to build a class to work specifically with
> the 3D.  Then, all I had to do was drop the class in my application,
> tweak some code and go about my business.
>
> We had to limit this down to under 3k polygons (note the rather sharp
> edges, especially in the smaller states) because we were forced to
> target FP9.  We're REALLY looking forward to the huge advancements in
> 3d coming with these new apis for upcoming versions of flash player.
> It can only get better for sure!
>
> Thanks again!
>
> On Dec 9, 1:26 pm, savagelook <[email protected]> wrote:
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> > I retweeted this one yesterday i think, really great stuff.  Left you
> > a very complimentary post on your blog.
>
> > On Dec 8, 4:27 pm, Nathan Daniel <[email protected]> wrote:
>
> > > Please check out our (Rockfish Interactive) latest Flash 
> > > project!!http://statehealthstats.americashealthrankings.org
>
> > > And my blog explaining some of the technology 
> > > used:http://nathanpdaniel.com/blog/2010/12/08/flash-away-3d-our-nations-he...
>
> > > Away3D by far was the simplest 3D engine we could find to accomplish
> > > our crazy art design.... :)

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