Fabrice should take a bow for prefab!
On Dec 9, 2:52 pm, Nathan Daniel <[email protected]> wrote: > Ah - thanks much!! We're trying to get the word out as much as > possible in the tech arena. Showcasing what is possible with a LOT of > determination (haha :D). It took 2 of us full time about 2 months to > get all the 3D stuff worked out. We looked at 3-4 different 3D > engines and Away3D made it easiest (by far), especially with their > prefab tool. It enabled us to isolate development of different > aspects of 3D. I was able to concentrate on the main application > while someone else was able to build a class to work specifically with > the 3D. Then, all I had to do was drop the class in my application, > tweak some code and go about my business. > > We had to limit this down to under 3k polygons (note the rather sharp > edges, especially in the smaller states) because we were forced to > target FP9. We're REALLY looking forward to the huge advancements in > 3d coming with these new apis for upcoming versions of flash player. > It can only get better for sure! > > Thanks again! > > On Dec 9, 1:26 pm, savagelook <[email protected]> wrote: > > > > > > > > > I retweeted this one yesterday i think, really great stuff. Left you > > a very complimentary post on your blog. > > > On Dec 8, 4:27 pm, Nathan Daniel <[email protected]> wrote: > > > > Please check out our (Rockfish Interactive) latest Flash > > > project!!http://statehealthstats.americashealthrankings.org > > > > And my blog explaining some of the technology > > > used:http://nathanpdaniel.com/blog/2010/12/08/flash-away-3d-our-nations-he... > > > > Away3D by far was the simplest 3D engine we could find to accomplish > > > our crazy art design.... :)
