Thanks for the great work Fabrice. Prefab rules! ;)
On Dec 10, 5:42 pm, Fabrice3D <[email protected]> wrote: > Hi all, > I've just uploaded a new update. 1.438 > > here in big line the new stuff added/updated/fixed: > > - moved interface components > - fixed direct generation on Lathe > - fixed index always 0 on latest 3.6 AS3 class exports > - fixed rotation on matrix error for AS3 Lite class exports > - added marching ants to selection rect for UV editor > - added doubbleclick open app/load awd file > - added drop on dock icon/load file > - added drop of external .jpg and .png file on selected model to set a > texture --> this one is cool no :)) > - enhanced main system menu with submenus > - updated code to support AIR 2.5 code > - own packager app. whohoo. > - added bothside setter from menu on entire selection or > - added rescalable interface --> this one will probably please many judging > how often it was requested > - fixed incorrect interface lightdebug state > - added event update for log and more info is pushed to log > - added mouse right offset for camera in 3d view mode > - added force load for 3ds and dea to display geometry > - added check and correction on faulty containers names > - added credits and licence windows > > and many other little things at code level > > the unfinished one's: > As I have lots of work planned for next week, it would have added at least an > extra week befor ebe able release > this update that adresses lots of little issues, plus the above list. > > Yet some unfinished is already added, and it would have costed me toomuch > work to remove for the release > - added mesh vertex animation player > if you drop an md2 with valid frames, a player will appear, however loop, and > some other stuffs might fail, and general behavior is not making me happy > > - added octree support to the raytracer. Allows faster renders with many > objects. > it works, but I haven't added some conditions for single mesh. > so rendering a single mesh is now longer than before, however its now way > faster when more objects are to be rendered with the raytracer. > > I'll finish these 2 and add the other few stuff not implemented in a week or > little more > except of course if something dramatic would happend in between > > of course because of the migration to 2.5 air, there might be issues that I > haven't seen. > please use the report panel and add a much information as possible so I can > reproduce. > > because of the many changes for teh runtime, chances are high you might get > errors for install > --> delete previous Prefab, run installer from my site.www.closier.nl/prefab > > cheers! > > Fabrice
