Thanks for the great work Fabrice.

Prefab rules! ;)

On Dec 10, 5:42 pm, Fabrice3D <[email protected]> wrote:
> Hi all,
> I've just uploaded a new update. 1.438
>
> here in big line the new stuff added/updated/fixed:
>
> - moved interface components
> - fixed direct generation on Lathe
> - fixed index always 0 on latest 3.6 AS3 class exports
> - fixed rotation on matrix error for AS3 Lite class exports
> - added marching ants to selection rect for UV editor
> - added doubbleclick open app/load awd file
> - added drop on dock icon/load file
> - added drop of external .jpg and .png file on selected model to set a 
> texture --> this one is cool no :))
> - enhanced main system menu with submenus
> - updated code to support AIR 2.5 code
> - own packager app. whohoo.
> - added bothside setter from menu on entire selection or  
> - added rescalable interface --> this one will probably please many judging 
> how often it was requested
> - fixed incorrect interface lightdebug state
> - added event update for log and more info is pushed to log
> - added mouse right offset for camera in 3d view mode
> - added force load for 3ds and dea to display geometry
> - added check and correction on faulty containers names
> - added credits and licence windows
>
> and many other little things at code level
>
> the unfinished one's:
> As I have lots of work planned for next week, it would have added at least an 
> extra week befor ebe able release
> this update that adresses lots of little issues, plus the above list.
>
> Yet some unfinished is already added, and it would have costed me toomuch 
> work to remove for the release
> - added mesh vertex animation player
> if you drop an md2 with valid frames, a player will appear, however loop, and 
> some other stuffs might fail, and general behavior is not making me happy
>
> - added octree support to the raytracer. Allows faster renders with many 
> objects.
> it works, but I haven't added some conditions for single mesh.
> so rendering a single mesh is now longer than before, however its now way 
> faster when more objects are to be rendered with the raytracer.
>
> I'll finish these 2 and add the other few stuff not implemented in a week or 
> little more
> except of course if something dramatic would happend in between
>
> of course because of the migration to 2.5 air, there might be issues that I 
> haven't seen.
> please use the report panel and add a much information as possible so I can 
> reproduce.
>
> because of the many changes for teh runtime, chances are high you might get 
> errors for install
> --> delete previous Prefab, run installer from my site.www.closier.nl/prefab
>
> cheers!
>
> Fabrice

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