>> I thought Air was supposed to be platform-independent. It is, it runs on many platforms but that doesn't mean platform behave the same
In this case, its related to the not very used invokeEvent, on mac, this is invoked at init by default where arguments array is empty and when one or more files are passed, for instance after an icon drop or on doubleclick. On Linux and Windows the event is triggered at init as well but with a non empty arguments array, that triggers the load sequence in Prefab. Plus at runtime, instead of being invoked once with one or more files, on W and L it is invoked as much as files are passed to the app. so arguments array always has a length of 1. Fabrice On Dec 13, 2010, at 1:18 AM, Miguel Kennedy wrote: > Don't know if the bug is specific to Windows 7 64bit but Fabrice > mentioned that he wasn't able to recreate it on a Mac so I though I > should mention the platform where I tested it ;) > > On Dec 12, 10:24 pm, "Brian Bosak" <[email protected]> > wrote: >> ?"Just to let you know that the "Unsupported File Format" warning is now >> fixed on Windows 7 64bit" --- Glad to hear it's fixed, but why was the bug >> specific to Windows 64-bit? I thought Air was supposed to be >> platform-independent. Is there some feature in Prefab which depends on >> platform-specific features? >> >> >> >> >> >> >> >> -----Original Message----- >> From: Miguel Kennedy >> Sent: Sunday, December 12, 2010 3:38 PM >> To: Away3D.dev >> Subject: [away3d] Re: Prefab update 1.438 --> uploaded 1.439 >> >> Fabrice, >> >> Just to let you know that the "Unsupported File Format" warning is now >> fixed on Windows 7 64bit >> >> Thanks! >> >> On Dec 12, 9:25 pm, Fabrice3D <[email protected]> wrote: >>> Just uploaded a little update 1.439 >> >>> - fixes I think the preview window for large images making impossible to >>> close the window.Note that I'll probably add later on some scroll >>> features. >>> for now, I have just focussed on the max window size, and large images >>> will probably be not displayed 1/1. >>> - fixed the missing refresh preview on render list when a jpg/png from >>> disc is dropped on a mesh >>> - fixed the forces load on dae, this one should skip the failures and feed >>> the log, and finally display the geometry. >>> It should help you to find out more easlly why some dae loads are failing >>> in Away or Prefab. >>> - fixed I think the "Unsupported File Format" warning. Tho It wasn't >>> happening on my mac, I've tried to guess what could be the cause on >>> Windows or Linux >>> please tell me if it helps. If not, please provide me your OS+version. >> >>>>> Plus it still doesn't handle spaces in directorie >> >>> on 3d files or their assets maps? >>> - added a few lines fix in this direction. Untested them tho. >> >>> Please enter your bugs, wishes via Prefab reports panel instead of here on >>> this group. It helps me a lot having reports centralized. >> >>> Fabrice >> >>> On Dec 11, 2010, at 9:03 PM, Brian Bosak wrote: >> >>>> ?I get the same error message on my computer. >> >>>> -----Original Message----- From: Miguel Kennedy >>>> Sent: Saturday, December 11, 2010 1:46 PM >>>> To: Away3D.dev >>>> Subject: [away3d] Re: Prefab update 1.438 >> >>>> Also, everytime I open Prefab I get popup window with title "External >>>> file load" that says "Unsupported File Format"... This popup >>>> dissapears after 1sec or so... >> >>>> Is it just me getting this popup error? >> >>>> On Dec 11, 3:01 pm, Fabrice3D <[email protected]> wrote: >>>>> Ah, thats a good one! Tend to forget you can have mega huge maps. It >>>>> will become also very common once the beast will be released... >> >>>>> This will be fixed next update! >>>>> Thx for pointing it out! >> >>>>> Fabrice >> >>>>> On Dec 11, 2010, at 10:25, John Brookes <[email protected]> wrote: >> >>>>>> Found a slight niggle ;) >> >>>>>> Have a very large texture 2048. >>>>>> If you click on Enlarge original (maginifying glass) the only way you >>>>>> > can close the window is ALT+F4, the close buttons are offscreen. >> >>>>>> Plus it still doesn't handle spaces in directories :(
