you can check against frustum planes if the object outside its volume.(Although I am not sure these are accessible in the current version)Also you can find if the object is in front of the camera view or behind with dot product calculation(deriving the angle between camera and your object, or just checking dot-if negative its behind the camera).
On Sat, Dec 11, 2010 at 5:11 PM, Miguel Kennedy <[email protected]> wrote: > Hey guys, > > Can anyone tell me how can I determine if a mesh is currently visible > by the camera on the scene? > > Is there a property in the mesh class that tells me that? > > Thanks! -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
