Hi Michael!

Thanks for the quick reply!

Regarding:

"you can find if the object is in front of the camera view or
behind with dot product calculation(deriving the angle between camera
and
your object, or just checking dot-if negative its behind the camera)"

Do you have any code example of how this can be done?

Thanks so much for your time!

On Dec 11, 3:19 pm, Michael Iv <[email protected]> wrote:
> you can check against frustum planes if the object outside its
> volume.(Although I am not sure these are accessible in the current
> version)Also you can find if the object is in front of the camera view or
> behind with dot product calculation(deriving the angle between camera and
> your object, or just checking dot-if negative its behind the camera).
>
> On Sat, Dec 11, 2010 at 5:11 PM, Miguel Kennedy <[email protected]> wrote:
> > Hey guys,
>
> > Can anyone tell me how can I determine if a mesh is currently visible
> > by the camera on the scene?
>
> > Is there a property in the mesh class that tells me that?
>
> > Thanks!
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air 
> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/
> Tel:054-4962254
> [email protected]
> [email protected]

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