Hi Michael! Thanks for the quick reply!
Regarding: "you can find if the object is in front of the camera view or behind with dot product calculation(deriving the angle between camera and your object, or just checking dot-if negative its behind the camera)" Do you have any code example of how this can be done? Thanks so much for your time! On Dec 11, 3:19 pm, Michael Iv <[email protected]> wrote: > you can check against frustum planes if the object outside its > volume.(Although I am not sure these are accessible in the current > version)Also you can find if the object is in front of the camera view or > behind with dot product calculation(deriving the angle between camera and > your object, or just checking dot-if negative its behind the camera). > > On Sat, Dec 11, 2010 at 5:11 PM, Miguel Kennedy <[email protected]> wrote: > > Hey guys, > > > Can anyone tell me how can I determine if a mesh is currently visible > > by the camera on the scene? > > > Is there a property in the mesh class that tells me that? > > > Thanks! > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/ > Tel:054-4962254 > [email protected] > [email protected]
