Thanks so much Michael!

I'll give it a try ;)

Have a nice weekend!

On Dec 11, 5:27 pm, Michael Iv <[email protected]> wrote:
> Miguel ,I don't have something ready right away but this is easy .It goes
> like this:
>
> +camera forward position vector
> +object position vector
> normalize both
> use Vector3D dotProduct() to get their dot product
> If you need an angle between them extract it by var
> angle:Number=Math.acos(dotProduct) (it is in radians)
>
>
>
>
>
>
>
>
>
> On Sat, Dec 11, 2010 at 5:27 PM, Miguel Kennedy <[email protected]> wrote:
> > Hi Michael!
>
> > Thanks for the quick reply!
>
> > Regarding:
>
> > "you can find if the object is in front of the camera view or
> > behind with dot product calculation(deriving the angle between camera
> > and
> > your object, or just checking dot-if negative its behind the camera)"
>
> > Do you have any code example of how this can be done?
>
> > Thanks so much for your time!
>
> > On Dec 11, 3:19 pm, Michael Iv <[email protected]> wrote:
> > > you can check against frustum planes if the object outside its
> > > volume.(Although I am not sure these are accessible in the current
> > > version)Also you can find if the object is in front of the camera view or
> > > behind with dot product calculation(deriving the angle between camera and
> > > your object, or just checking dot-if negative its behind the camera).
>
> > > On Sat, Dec 11, 2010 at 5:11 PM, Miguel Kennedy <[email protected]>
> > wrote:
> > > > Hey guys,
>
> > > > Can anyone tell me how can I determine if a mesh is currently visible
> > > > by the camera on the scene?
>
> > > > Is there a property in the mesh class that tells me that?
>
> > > > Thanks!
>
> > > --
> > > Michael Ivanov ,Programmer
> > > Neurotech Solutions Ltd.
> > > Flex|Air
> > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
> >www.meetup.com/GO3D-Games-Opensource-3D/
> > > Tel:054-4962254
> > > [email protected]
> > > [email protected]
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air 
> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/
> Tel:054-4962254
> [email protected]
> [email protected]

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