there is a Object and Vertices snapToGrid feature in Prefab + grid size in 
prefs... just saying...

On Dec 20, 2010, at 12:49 PM, John Brookes wrote:

> After LOTS of testing yes.
> All I can say is even if you don't get any errors in prefab, but something 
> seems wrong when you run the scene. Check every vertice.
> 
> One way is to take the vertices from the collada file and check the positions
> Sort of..
>  if  vertice % snapvalue !=0
> its wrong.

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