there is a Object and Vertices snapToGrid feature in Prefab + grid size in prefs... just saying...
On Dec 20, 2010, at 12:49 PM, John Brookes wrote: > After LOTS of testing yes. > All I can say is even if you don't get any errors in prefab, but something > seems wrong when you run the scene. Check every vertice. > > One way is to take the vertices from the collada file and check the positions > Sort of.. > if vertice % snapvalue !=0 > its wrong.
