Yeah knew about snap to grid but don't think it works.

Created a 100x100x100 cube in Maya. Then grabbed one vertice and moved it
slightly exported to prefab.

In the prefab properties window it shows
width 100.4781
height 100
depth 100

If I do Vertex>snap vertex to grid.
It still shows 100.4781 for width.
No matter how many random guesses for the grid size in preferences.



As for all the crap I said above about how the model works. It doesn't :(

eg
http://www.shrewballooba.co.uk/blog/wp-content/uploads/2010/12/BSPtest2.swf
You can get up and walk under one set of these stairs but not the other.
Every single vertice edge face checked.
Rebuilt several times. I guess that style of modelling isn't the way to go.

Maya says the other non working steps have Nonmanifold geometry, Iv'e no
idea who norman is :(

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