Anyone know how to get alpha on the actual plane in away3DLite? Adding sprite layer creates: http://www.aftc.co.uk/development/away3d/Away3DLitePlaneAlpha/
Is it possible to apply alpha to the plane that I am applying AS3DMod to? Isn't the layer a standard flash sprite? Thanks Darcey On 13 December 2010 16:11, Darcey Lloyd <[email protected]> wrote: > Ah I think I get it now... > > So layers are not being translated to an actual Away3D mesh, primitive, > other piece of away3D awesomeness then they are just standard flash sprites > using their standard paramaters of x,y,z,rotationX,rotationY & rotationZ. > > I've updated my dev test to illustrate: > http://www.aftc.co.uk/development/away3d/Away3DLitePlaneAlpha/ > > Source: > > http://www.aftc.co.uk/development/away3d/Away3DLitePlaneAlpha/srcview/index.html > > As you can see mouse functions are standard for the sprite and do not get > triggered for Away3DLite plane rear. > > So is there no way to actually alpha tween a plane in Away3DLite? > > Has anyone ported the full Away3D plane to Away3DLite? > > > Thanks > > Darcey >
