Did you try something like -899 (or 899.5 etc)? I might be a rounding error.
And I am just guessing, didn't try myself.

-Pete

On Sun, Jan 2, 2011 at 4:13 PM, bogdan rus
<[email protected]>wrote:

> Hi guys,
> I'm back to flash and back to away3d (lite). I had this issue 1 year
> ago and never got the chance to fix it/find a decent workaround for
> it. Today I played a bit with ExPlane sample and saw that basic
> template with -900 camera.z and a plane with rotateX set to 90 degrees
> should be the correct settings for getting a pixel perfect render of
> an image. Problem is that texture sampling is wrong along horizontal
> (for y = 0) and vertical (for x = 0) lines (world space). I've set up
> a fine grained grid pattern texture to emphasize this behavior. I know
> the sampler in flash is not accurate enough I have the feeling it uses
> nearest neighbor sampling but this behavior looks like something else
> to me.  Maybe it makes more sense to you guys.
>
> Stripped down sample and texture can be found here:
> http://smartmedia.proibito.ro/bug/gridbug.rar
>
> Texture can also be downloaded separately:
> http://smartmedia.proibito.ro/bug/grid.png
>
> Bug can be seen here (the axis lines should not be there):
> http://smartmedia.proibito.ro/bug/bug.png
>
> Please let me know if you think there's a fix for this.
> thanks,
> Rus.
>
>


-- 
___________________

Actionscript 3.0 Flash 3D Graphics Engine

HTTP://AWAY3D.COM

Reply via email to