Did you try something like -899 (or 899.5 etc)? I might be a rounding error. And I am just guessing, didn't try myself.
-Pete On Sun, Jan 2, 2011 at 4:13 PM, bogdan rus <[email protected]>wrote: > Hi guys, > I'm back to flash and back to away3d (lite). I had this issue 1 year > ago and never got the chance to fix it/find a decent workaround for > it. Today I played a bit with ExPlane sample and saw that basic > template with -900 camera.z and a plane with rotateX set to 90 degrees > should be the correct settings for getting a pixel perfect render of > an image. Problem is that texture sampling is wrong along horizontal > (for y = 0) and vertical (for x = 0) lines (world space). I've set up > a fine grained grid pattern texture to emphasize this behavior. I know > the sampler in flash is not accurate enough I have the feeling it uses > nearest neighbor sampling but this behavior looks like something else > to me. Maybe it makes more sense to you guys. > > Stripped down sample and texture can be found here: > http://smartmedia.proibito.ro/bug/gridbug.rar > > Texture can also be downloaded separately: > http://smartmedia.proibito.ro/bug/grid.png > > Bug can be seen here (the axis lines should not be there): > http://smartmedia.proibito.ro/bug/bug.png > > Please let me know if you think there's a fix for this. > thanks, > Rus. > > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
