I recall that Everyday3D has got a tutorial on pixel perfect matching of textures. Give it a check
On Mon, Jan 3, 2011 at 9:17 PM, bogdan rus <[email protected]>wrote: > > > On Jan 3, 7:02 pm, John Brookes <[email protected]> wrote: > > Try setting > > yourbitmapmaterial.smooth = true. > > Unfortunately I cant do that, I need pixel perfect texturing. > smoothing slightly blurs the texture. This is unacceptable when > rendering textures that contain text.. > > thanks, > Rus. -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
