You might already know this, but make sure you are using a release
version of the swf and a non-debug player.  Sometimes the debug
versions can cause a memory leak.



On Jan 5, 6:15 pm, macgor <[email protected]> wrote:
> Hi Everybody,
>
> No good news... but I wanted to share my experiment.
>
> As somebody in past wrote that System.gc() will clean only instances
> of native flash classes, I decided to make experiment:
>
> I have modificated Away3D source, so after mod I could do in my
> project something like that:
>
> import flash.away3d.[className]
>
> hopeing that Flashplayer will collect my "null meshes"....
>
> Project compiled well but gc() still doesnt collect what I need.
>
> Anybody found solution for memory leak?
>
> Regards,
>
> MG

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