?One thing you could do is set objects that you are no longer using to null.
That will save a lot of memory as well, but it is generally more efficient
(in terms of RAM and CPU) to re-use existing objects as much as possible.
-----Original Message-----
From: macgor
Sent: Sunday, January 09, 2011 4:52 PM
To: Away3D.dev
Subject: [away3d] Re: Garbage Collector - bad news
so I started to rewrite my code to reuse instances of Away objects.
Current saved 99% of memory that previously leaked.. :) But this is
not how I'd like it to work...